Commit b04bd83f authored by Eben Blaisdell's avatar Eben Blaisdell

orientation and 2 actions

parent a552ab76
......@@ -34,7 +34,7 @@
<h2>The Basics</h2>
<p>&lt;<span class="label label-default">Block</span>&nbsp;Code/&gt; run on a strategy based system. You can code and execute various cellular automatic strategies for your blocks. Strategies are coded in <a href="http://eg.bucknell.edu/~emb038/funce">FuncE</a>. The goal is to be have the last block standing be on your team. Games end when only blocks from one team remain. If a game hits the round limit before that, the team with more blocks on the board wins. If there is a tie there (which is highly unlikely), then the red player wins (since they did not start the fight). To learn more about rankings, learn about <a href="score.html">score</a>. To interface your FuncE software with the virtual hardware, utilize the following &lt;<span class="label label-default">Block</span>&nbsp;Code/&gt; API.</p>
<h2>Actions</h2>
<p>Some function calls take actions. Blocks can use one action per turn. Actions cannot be saved up, but they do not necessarily have to be used in the <code>onTurn()</code> function.</p>
<p>Some function calls take actions. Blocks can use two actions per turn. Actions cannot be saved up, but they do not necessarily have to be used in the <code>onTurn()</code> function.</p>
<h2>Functions</h2>
<p>The &lt;<span class="label label-default">Block</span>&nbsp;Code/&gt; API introduces the following functions.</p>
<h3><code>isOpen(<i>dir</i>)</code></h3>
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