Commit c15804e6 authored by Alex Moore's avatar Alex Moore
Browse files

removed UIDemo folder

parent d6948847
This diff is collapsed.
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<dict>
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<dict>
<key>PLUCdraft.xcscheme</key>
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<key>orderHint</key>
<integer>0</integer>
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<key>SuppressBuildableAutocreation</key>
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//
// AppDelegate.h
// PLUCdraft
//
// Created by Alexander W. Moore on 2/3/15.
// Copyright (c) 2015 Alexander W. Moore. All rights reserved.
//
#import <UIKit/UIKit.h>
@interface AppDelegate : UIResponder <UIApplicationDelegate>
@property (strong, nonatomic) UIWindow *window;
@end
//
// AppDelegate.m
// PLUCdraft
//
// Created by Alexander W. Moore on 2/3/15.
// Copyright (c) 2015 Alexander W. Moore. All rights reserved.
//
#import "AppDelegate.h"
@interface AppDelegate ()
@end
@implementation AppDelegate
- (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions {
// Override point for customization after application launch.
return YES;
}
- (void)applicationWillResignActive:(UIApplication *)application {
// Sent when the application is about to move from active to inactive state. This can occur for certain types of temporary interruptions (such as an incoming phone call or SMS message) or when the user quits the application and it begins the transition to the background state.
// Use this method to pause ongoing tasks, disable timers, and throttle down OpenGL ES frame rates. Games should use this method to pause the game.
}
- (void)applicationDidEnterBackground:(UIApplication *)application {
// Use this method to release shared resources, save user data, invalidate timers, and store enough application state information to restore your application to its current state in case it is terminated later.
// If your application supports background execution, this method is called instead of applicationWillTerminate: when the user quits.
}
- (void)applicationWillEnterForeground:(UIApplication *)application {
// Called as part of the transition from the background to the inactive state; here you can undo many of the changes made on entering the background.
}
- (void)applicationDidBecomeActive:(UIApplication *)application {
// Restart any tasks that were paused (or not yet started) while the application was inactive. If the application was previously in the background, optionally refresh the user interface.
}
- (void)applicationWillTerminate:(UIApplication *)application {
// Called when the application is about to terminate. Save data if appropriate. See also applicationDidEnterBackground:.
}
@end
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<dependencies>
<plugIn identifier="com.apple.InterfaceBuilder.IBCocoaTouchPlugin" version="6207"/>
<capability name="Constraints with non-1.0 multipliers" minToolsVersion="5.1"/>
</dependencies>
<objects>
<placeholder placeholderIdentifier="IBFilesOwner" id="-1" userLabel="File's Owner"/>
<placeholder placeholderIdentifier="IBFirstResponder" id="-2" customClass="UIResponder"/>
<view contentMode="scaleToFill" id="iN0-l3-epB">
<rect key="frame" x="0.0" y="0.0" width="480" height="480"/>
<autoresizingMask key="autoresizingMask" widthSizable="YES" heightSizable="YES"/>
<subviews>
<label opaque="NO" clipsSubviews="YES" userInteractionEnabled="NO" contentMode="left" horizontalHuggingPriority="251" verticalHuggingPriority="251" text=" Copyright (c) 2015 Alexander W. Moore. All rights reserved." textAlignment="center" lineBreakMode="tailTruncation" baselineAdjustment="alignBaselines" minimumFontSize="9" translatesAutoresizingMaskIntoConstraints="NO" id="8ie-xW-0ye">
<rect key="frame" x="20" y="439" width="441" height="21"/>
<fontDescription key="fontDescription" type="system" pointSize="17"/>
<color key="textColor" cocoaTouchSystemColor="darkTextColor"/>
<nil key="highlightedColor"/>
</label>
<label opaque="NO" clipsSubviews="YES" userInteractionEnabled="NO" contentMode="left" horizontalHuggingPriority="251" verticalHuggingPriority="251" text="PLUCdraft" textAlignment="center" lineBreakMode="middleTruncation" baselineAdjustment="alignBaselines" minimumFontSize="18" translatesAutoresizingMaskIntoConstraints="NO" id="kId-c2-rCX">
<rect key="frame" x="20" y="140" width="441" height="43"/>
<fontDescription key="fontDescription" type="boldSystem" pointSize="36"/>
<color key="textColor" cocoaTouchSystemColor="darkTextColor"/>
<nil key="highlightedColor"/>
</label>
</subviews>
<color key="backgroundColor" white="1" alpha="1" colorSpace="custom" customColorSpace="calibratedWhite"/>
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<constraint firstAttribute="centerX" secondItem="kId-c2-rCX" secondAttribute="centerX" id="Koa-jz-hwk"/>
<constraint firstAttribute="bottom" secondItem="8ie-xW-0ye" secondAttribute="bottom" constant="20" id="Kzo-t9-V3l"/>
<constraint firstItem="8ie-xW-0ye" firstAttribute="leading" secondItem="iN0-l3-epB" secondAttribute="leading" constant="20" symbolic="YES" id="MfP-vx-nX0"/>
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<constraint firstItem="kId-c2-rCX" firstAttribute="leading" secondItem="iN0-l3-epB" secondAttribute="leading" constant="20" symbolic="YES" id="fvb-Df-36g"/>
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<nil key="simulatedStatusBarMetrics"/>
<freeformSimulatedSizeMetrics key="simulatedDestinationMetrics"/>
<point key="canvasLocation" x="548" y="455"/>
</view>
</objects>
</document>
This diff is collapsed.
//
// DummyData.h
// PLUCdraft
//
// Created by Alexander W. Moore on 2/3/15.
// Copyright (c) 2015 Alexander W. Moore. All rights reserved.
//
#import <Foundation/Foundation.h>
@interface DummyData : NSObject
@property (readonly) NSString *username;
@property (readonly) NSString *password;
@end
//
// DummyData.m
// PLUCdraft
//
// Created by Alexander W. Moore on 2/3/15.
// Copyright (c) 2015 Alexander W. Moore. All rights reserved.
//
#import "DummyData.h"
@implementation DummyData
@end
//
// FinishViewController.h
// PLUCdraft
//
// Created by Alexander W. Moore on 2/3/15.
// Copyright (c) 2015 Alexander W. Moore. All rights reserved.
//
#import <UIKit/UIKit.h>
@interface FinishViewController : UIViewController
@end
//
// FinishViewController.m
// PLUCdraft
//
// Created by Alexander W. Moore on 2/3/15.
// Copyright (c) 2015 Alexander W. Moore. All rights reserved.
//
#import "FinishViewController.h"
@interface FinishViewController ()
@end
@implementation FinishViewController
- (void)viewDidLoad {
[super viewDidLoad];
// Do any additional setup after loading the view.
}
- (void)didReceiveMemoryWarning {
[super didReceiveMemoryWarning];
// Dispose of any resources that can be recreated.
}
/*
#pragma mark - Navigation
// In a storyboard-based application, you will often want to do a little preparation before navigation
- (void)prepareForSegue:(UIStoryboardSegue *)segue sender:(id)sender {
// Get the new view controller using [segue destinationViewController].
// Pass the selected object to the new view controller.
}
*/
@end
{
"images" : [
{
"idiom" : "iphone",
"size" : "29x29",
"scale" : "2x"
},
{
"idiom" : "iphone",
"size" : "29x29",
"scale" : "3x"
},
{
"idiom" : "iphone",
"size" : "40x40",
"scale" : "2x"
},
{
"idiom" : "iphone",
"size" : "40x40",
"scale" : "3x"
},
{
"idiom" : "iphone",
"size" : "60x60",
"scale" : "2x"
},
{
"idiom" : "iphone",
"size" : "60x60",
"scale" : "3x"
},
{
"idiom" : "ipad",
"size" : "29x29",
"scale" : "1x"
},
{
"idiom" : "ipad",
"size" : "29x29",
"scale" : "2x"
},
{
"idiom" : "ipad",
"size" : "40x40",
"scale" : "1x"
},
{
"idiom" : "ipad",
"size" : "40x40",
"scale" : "2x"
},
{
"idiom" : "ipad",
"size" : "76x76",
"scale" : "1x"
},
{
"idiom" : "ipad",
"size" : "76x76",
"scale" : "2x"
}
],
"info" : {
"version" : 1,
"author" : "xcode"
}
}
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<dict>
<key>CFBundleDevelopmentRegion</key>
<string>en</string>
<key>CFBundleExecutable</key>
<string>$(EXECUTABLE_NAME)</string>
<key>CFBundleIdentifier</key>
<string>SD1.$(PRODUCT_NAME:rfc1034identifier)</string>
<key>CFBundleInfoDictionaryVersion</key>
<string>6.0</string>
<key>CFBundleName</key>
<string>$(PRODUCT_NAME)</string>
<key>CFBundlePackageType</key>
<string>APPL</string>
<key>CFBundleShortVersionString</key>
<string>1.0</string>
<key>CFBundleSignature</key>
<string>????</string>
<key>CFBundleVersion</key>
<string>1</string>
<key>LSRequiresIPhoneOS</key>
<true/>
<key>UILaunchStoryboardName</key>
<string>LaunchScreen</string>
<key>UIMainStoryboardFile</key>
<string>Main</string>
<key>UIRequiredDeviceCapabilities</key>
<array>
<string>armv7</string>
</array>
<key>UISupportedInterfaceOrientations</key>
<array>
<string>UIInterfaceOrientationPortrait</string>
<string>UIInterfaceOrientationLandscapeLeft</string>
<string>UIInterfaceOrientationLandscapeRight</string>
</array>
<key>UISupportedInterfaceOrientations~ipad</key>
<array>
<string>UIInterfaceOrientationPortrait</string>
<string>UIInterfaceOrientationPortraitUpsideDown</string>
<string>UIInterfaceOrientationLandscapeLeft</string>
<string>UIInterfaceOrientationLandscapeRight</string>
</array>
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</plist>
//
// LogInViewController.h
// PLUCdraft
//
// Created by Alexander W. Moore on 2/3/15.
// Copyright (c) 2015 Alexander W. Moore. All rights reserved.
//
#import <UIKit/UIKit.h>
@interface LogInViewController : UIViewController
@property (weak, nonatomic, readonly) UIButton *btnLogIn;
@property (weak, nonatomic, readonly) UITextField *txtUsername;
@property (weak, nonatomic, readonly) UITextField *txtPassword;
@end
//
// LogInViewController.m
// PLUCdraft
//
// Created by Alexander W. Moore on 2/3/15.
// Copyright (c) 2015 Alexander W. Moore. All rights reserved.
//
#import "LogInViewController.h"
@interface LogInViewController ()
@property (weak, nonatomic, readwrite) IBOutlet UITextField *txtUsername;
@property (weak, nonatomic, readwrite) IBOutlet UITextField *txtPassword;
- (IBAction)btnLogInTouch:(id)sender;
@end
@implementation LogInViewController
@synthesize txtUsername;
@synthesize txtPassword;
static NSString *USERNAME = @"alex";
static NSString *PASSWORD = @"what";
- (void)viewDidLoad {
[super viewDidLoad];
// Do any additional setup after loading the view.
self.navigationItem.hidesBackButton = YES;
}
- (void)didReceiveMemoryWarning {
[super didReceiveMemoryWarning];
// Dispose of any resources that can be recreated.
}
/*
#pragma mark - Navigation
// In a storyboard-based application, you will often want to do a little preparation before navigation
- (void)prepareForSegue:(UIStoryboardSegue *)segue sender:(id)sender {
// Get the new view controller using [segue destinationViewController].
// Pass the selected object to the new view controller.
}
*/
- (IBAction)btnLogInTouch:(id)sender {
if([txtUsername.text isEqualToString: USERNAME] && [txtPassword.text isEqualToString:PASSWORD]) {//check username and password
[self performSegueWithIdentifier:@"segueLogIn" sender:nil];
} else {
UIAlertView *alert = [[UIAlertView alloc] initWithTitle:@"Incorrect login" message:@"Username or password incorrect" delegate:nil cancelButtonTitle:@"OK" otherButtonTitles:nil, nil];
[alert show];
}
}
@end
//
// ScanBookViewController.h
// PLUCdraft
//
// Created by Alexander W. Moore on 2/3/15.
// Copyright (c) 2015 Alexander W. Moore. All rights reserved.
//
#import <UIKit/UIKit.h>
#import "Session.h"
@interface ScanBookViewController : UIViewController
@property Session *session;
@end